![]() There's a little more depth than one might expect given the presence of counters (by hitting the proper face buttons) and a variety of special moves, which players might find out pretty quickly if they hop into an online match against real opponents. opponents, things can and often will devolve into a button-mashing affair. Picking it up and simply learning the most basic controls will leave players capable of competing in the ring. But this is a smaller arcade release, so it's not the end of the world that all the brawlers fight similarly.Īs one can probably imagine, Battlegrounds has a ton of pick-up-and-play potential based on the premise alone. That said, a lot of the wrestlers end up feeling the same because they share move sets within classes. Going into the game's release, it was easy to wonder how Superstars might differentiate from one another based on weight and fighting style. There are different classes of wrestlers, which is nice. ![]() Gameplay meshes well with the presentation of it all. They always just seem flabbergasted at what's occurring in the ring, which given those occurrences is a pretty fair and fitting reaction. The announcers also seem a little delayed on most of the action, but in a funny sort of way. However, while some characters look spot on in the facial department, many of the women Superstars don't, and Baron Corbin just looks like some random bald fry cook. If Roman Reigns loses on a count-out, for example, he lays down and kicks and screams like an infant with the accompanying whining. ![]() The style extends to Superstar behavior too. Sound design plays a role too, with sound effects of punches and kicks getting met with satisfying comic book-like smacks and grunts. Moves are wildly exaggerated as Superstars toss 300-pound opponents around like they're pillows. The same charm applies to what happens in the ring. It's not trying to be the perfect simulation, so those sort of details have a certain charm. It's cool that some of the sparse crowds that watch fighters don't always react well to the in-ring action or just have goofy smiles on their faces. That same thought process benefits expectations, too. These aren't just boring stadiums filled with fans, and the background detail can almost become distracting-in a good way. Matches take place in a variety of interesting locales. It's a funny, almost comic book-stylized rendition of the Superstars that grace the ring-past and present.Ī lack of realism means the designers could go all-in on the fun. It's not trying to emulate real life all characters have bobbleheads and huge proportions. WWE 2K Battlegrounds will also allow players to create their own wrestler and arenas.WWE 2K Battlegrounds, for the most part, is a visual treat. Run the gauntlet and defeat all your opponents.Īnd, of course, there's an online game mode in which players can test their skills against others around the world in online tournaments and Exhibition matches. There's also King of the Battleground, which lets players compete online in a last-man-standing mode wherein four players start in the ring while four more wait outside to enter. So you can play your way through matches and unlock arenas while interacting with WWE superstars like "Stone Cold" Steve Austin. There's a Campaign mode, too, and it lets players be one of seven new WWE wrestlers-created exclusively for this game-and compete for a chance at a WWE contract. Players will be able to wrestle with up to four players in local or online Exhibition matches. The various game modes for Battlegrounds have also been revealed. The different class styles include the Powerhouse, Technician, High-Flyer, Brawler and All-Rounder. Slaughter.Įach wrestler utilizes one of five class styles, and each class style has its own combat moves, strengths and weaknesses. Among the confirmed wrestlers for WWE 2K Battlegrounds: Roman Reigns, Drew McIntyre, Charlotte Flair, Becky Lynch, Asuka, Daniel Bryan, Kofi Kingston, Randy Orton, Andre the Giant, Undertaker, Mankind, Shawn Michaels, Yokozuna and Sgt.
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